At launch, Creation Club was criticized for the content being too similar to free mods, and the requirement to purchase in-game credits with real-world currency. 4 8 A number of modders supported the system, however, due to its 'improved quality control process' and the fact that existing mods cannot be stolen and sold by others. Jun 20, 2017. Creation club doesn't disable achievements on all 3 platforms PC and Xbox one and PS4 for Skyrim special edition and fallout 4 only the free mods disable achievements and trophies 0 DappleDog 1/23/2018. Fallout 4 Top 10 Creation Club Mods Top 10 Creation club armor, weapon, player home, settlement mods and more. This video takes a look at the most realistic.
So I’ve been trying to get back into Fallout 4 and Skyrim lately and, especially with Skyrim and its creation club content getting better, still pricey but better. However, I’ve already got quite a good bit of content for Fallout 4 and since then I’ve been hit with so many problems I never had when I first bought the game before mods and creation club was added. Pinball fantasies gold. Firstly, almost every time I start a new game, when I have to go talk to codsworth, the game doesn’t seem to want to load, he’ll say let’s go search the neighborhood but seems to be glitched and the quest doesn’t update, leaving him stuck there, in turn breaking the rest of the game, as I tried to go to concord and get that mission started, but the same problem applies, nothing will activate mission wise, making it impossible to continue on that save without reverting back to an old save and hoping the glitch doesn’t occur again.
Secondly, if I can get past that impossibly aggravating glitch, there is a chance that when I get further into the game that I get hit with a prompt after trying to auto save that I have no more space to create a save. As you would expect I do but the game seems to think I don’t. This happens more often when mods are applied but I’ve recently been getting it while trying to play through the game mod free with only creation club content.
This has more so become a rant but if anyone else has been hit with this game breaking and uninstall worthy bullshit I’ve been through I’d love to hear it, and maybe even possible fixes, ones that preferably don’t make me pull my hair out.
Answer
- Uninstall (not disable literally delete them) all your mods, try then. If that doesn’t work, uninstall your game and reinstall. If it still doesn’t work, delete all your save data as well. If that doesn’t work I don’t know what to tell you, your HDD could possibly be corrupted.
Fast response and one that sounds extremely confident, I love it, I’ll try this out a little later when I can get on and report back.
- I had that Codsworth bug, too. Reloading an earlier save (even from inside the vault) didn’t help, unfortunately. Had to delete all saves on that playthrough, hard restart the console and start over. Luckily, it happens early in the game, so not too much progress lost. I have a feeling it happens more when a mod is loaded that alters Sanctuary cells, but that may just be my imagination.
I think you’re right tbh, the game seems to get confused about changes to the game because Bethesda didn’t think ahead and the game just can’t understand how to load both the base game and extra stuff on top.
- I had this exact problem, mine was caused by one of the creation club weapon skins (I believe). It was a pain, but I deleted all of my creation club stuff then started a new game, got past the Codsworth quest (it was now fixed) and then reinstalled all the creation club stuff.
Yeah I believe I read somewhere that what affects it is that it’s trying to load in new content before base game stuff so when you try to start any game it doesn’t know what to do and basically freezes up internally but idk, and I don’t believe on PS4 you can delete creation club content, but I’ll give anything a try thanks.
- For Codsworth, really the only thing I can recommend is saving right before you get on the elevator leaving the vault, and rush over to him to make sure his dialogue plays out correctly before doing anything else. It seems to be a bit of a crapshoot on whether it actually works or not. As someone who creates lots of characters, this bug even on PC can drive me nuts. Just gotta make sure it’s the first thing you do so if it doesn’t work, you can try again. Thankfully rushing to him seems to make him less likely to bug out, at least in my limited experience.
This is what I’ve ended up doing on multiple saves because I’m like you I enjoy multiple play throughs for different options. But it’s just a pain in the arse to go through the whole intro scene, create a character you’re mostly happy with, go through more boredom, just to get to a stage of a game where it simply refuses to let you continue.
Original Link – Continuation of discussion
- 4How To Manually Install Fallout 4 Mods
- 5How To Manually Uninstall Fallout 4 Mods
WARNINGS
THE FOLLOWING INSTRUCTIONS ARE GENERALIZED. ALWAYS FOLLOW ANY INSTRUCTIONS THAT MAY BE PROVIDED BY THE MOD AUTHOR.
OVERWRITING GAME FILES IS RISKY AND MAY COMPROMISE THE INTEGRITY OF YOUR GAME INSTALL. DO SO AT YOUR OWN RISK.
USAGE OF GAME MODIFICATIONS MAY RESULT IN SAVEGAME INSTABILITY. ALWAYS KEEP BACK-UPS!
How To Enable Fallout 4 Mods
How to enable modding
- Navigate to your Fallout 4 Folder at the following location 'DocumentsMy GamesFallout4'
- Within this folder you'll find a number of .ini files.
- Open (or create, if missing) Fallout4Custom.ini with your favourite text editor (we use Notepad++).
- Add the following lines to your Fallout4Custom.ini
- [Archive]
- bInvalidateOlderFiles=1
- sResourceDataDirsFinal=
- Save and close Fallout4Custom.ini
![Fallout 4 How To Uninstall Creation Club Mods Fallout 4 How To Uninstall Creation Club Mods](https://i.ytimg.com/vi/v_DkJueBlfk/maxresdefault.jpg)
That's it, you're ready to get modding! :)
Nexus Mod Manager
Manually installing mods can be tricky and there is always some risk of damaging your game installation. The Nexus Mod Manager makes this process safer and easier by providing users with an easy way to download, install, enable, disable, and remove Fallout 4 mods, all from a centralized interface.
NMM is now a community project, and its development /support has been moved to GitHub:
- Releases (Downloads)
- Issues
How To Manually Install Fallout 4 Mods
Archive Extractors
You will need an archive extractor such as 7zip, WinRar, or other solution.
Finding Your Data Folder
This is where you will install Fallout 4 modification files.
- The default location for your data folder is within your steam games installation directory:
- C: Program Files Steam steamapps Common Fallout 4 Data
- An alternative method for finding your installation directory:
- In Steam, right-click the game title > Properties > Local Files > Browse Local Files > Then open the “data” folder.
You have now found your data folder. Remember this location.
Installing Loose files
'Loose files' refers to a mod who’s content files are separate, individually contained within an archive that must be extracted to your data folder.
- To install, extract the contents of the mod archive to your data folder.
- If the archive already contains a ‘data’ folder, extract it directly to your installation directory instead.
That’s it! You should now be able to load the game and see the installed mod in action.
Installing Plugins
Plugins are mods that are packaged as self-contained ESP files (.esp). These plugins must be extracted to your data folder and unlike loose files, must be enabled via the plugins.txt file.
- To install a plugin, simply extract the archive to your data folder.
- If the archive already contains a ‘data’ folder, extract it directly to your installation directory instead.
After installation, plugins must be enabled before they will be active in-game. Affinity designer beta 1 7 3 1.
Enabling Plugins
Plugins, unlike loose files, must be enabled in Fallout 4 by adding them to your plugins.txt file before they are active in-game.
- Locate your plugins.txt file in your Fallout 4 AppData folder
- This folder is hidden by default. To ensure that you are able to see hidden files in windows file explorer, access Tools > Folder Options > View > then select “Show Hidden Files”
- The Fallout 4 AppData folder can be found in “C:/Users/[YourUsername]/AppData/Local”
- Alternatively, in windows explorer, you can type “%LocalAppData%/Fallout4” into the browser bar and be taken directly to this folder.
- Run the Fallout 4 Launcher (do not run the game) then quit the launcher. This will populate your plugins.txt file with the newly added ESP file.
- Open the plugins.txt file located in Fallout 4's AppData folder with a text editor such as Notepad++
- Ensure the new ESP file is listed.
If you enabled modding correctly as described in the 'How to Enable Fallout 4 mod support' section at the top of this page, the mod (ESP file) you are installing will be now listed in this file, after the Fallout 4 launcher is run. If not, you may try manually add the mod to this list as a whole filename with extension (ie. yourmod.esp).
After confirming the ESP file is listed in your plugins.txt file, you are done! You should now be able to see the mod you installed active in-game.
How To Manually Uninstall Fallout 4 Mods
WARNING: DO NOT REMOVE GAME FILES
Removing files from your installation directory can be risky and might result in having to reinstall the game. We recommend using Nexus Mod Manager to make the installation and removal of mods safer and easier.
Removal of loose files
Verify the files used by the mod you would like to remove by examining the original archive. Remove files you confirm to be used by the mod.
Be very careful about removing core game files that the mod may have over-written. Doing so may damage your game installation.
Removal of plugins
Removing plugins is somewhat safer than loose-files in that plugins are self-contained and will not affect the integrity of the game installation when removed.
Verify the files used by the mod you would like to remove by examining the original archive. Remove files you confirm to be used by the mod.
Fallout 4 Remove Creation Club Mod
Deactivating Plugins
Plugins can be deactivated by modifying the plugins.txt file (as described in the installation process) and removing the line that references the plugin you wish to deactivate.
How to verify game integrity
How To Uninstall Creation Club Mods
Should you ever find yourself in need of repairing your game installation, Steam has a handy tool that will help:
In Steam, right-click the game title > Properties > Local Files > Verify Integrity of Game Cache
This will ensure that your game installation is valid and in working order, though this may disable / invalidate any mods that were installed before starting the process.
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